Three engine adapters
Strict patterns recognize common Unity, Unreal Engine, and Godot compiler messages. Lines that do not match stay unknown.
OFFLINE SHADER BUILD TRIAGE
Review known diagnostics from Unity, Unreal Engine, and Godot. Group repeats, search the log, and export a report — your file stays in this tab.
01 / INPUT
02 / REPORT
| Level | Engine | Diagnostic | Source | Line | Count |
|---|
No diagnostics match these filters.
Recognized patterns are heuristics. A grouped message is a repeated log line, not proof of a unique root cause. Review the original log before acting on a report.
Strict patterns recognize common Unity, Unreal Engine, and Godot compiler messages. Lines that do not match stay unknown.
Equivalent diagnostics are grouped by normalized fields. The report keeps first and last line numbers and the original first line.
CPU time is labelled as CPU time. Variant-space totals are kept separate from compiled counts. No predicted causes or build-time totals.
SCOPE