STShaderTriage

OFFLINE SHADER BUILD TRIAGE

Find the signal in your
shader compile logs.

Review known diagnostics from Unity, Unreal Engine, and Godot. Group repeats, search the log, and export a report — your file stays in this tab.

Local onlyNo upload · No account · No dependencies

01 / INPUT

Choose a build log

0 / 20 MiB
A

Three engine adapters

Strict patterns recognize common Unity, Unreal Engine, and Godot compiler messages. Lines that do not match stay unknown.

B

Repeat grouping

Equivalent diagnostics are grouped by normalized fields. The report keeps first and last line numbers and the original first line.

C

Evidence, not guesses

CPU time is labelled as CPU time. Variant-space totals are kept separate from compiled counts. No predicted causes or build-time totals.

SCOPE

What ShaderTriage can and can’t tell you